APD shall keep the data for the period of any civil law claim execution connected with the agreement.ħ. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. Your personal data shall not be transferred to the third country, nor to the international bodies.Ħ. Entities entitled to the reception of your personal data may be the authorised public bodies mail providers providers of the services covered by the agreement responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.ĥ. 6 section 1 letter a, b and f of RODO in order to:Ī) prepare, conclude and execute the agreement and for other purposes approved by you,ī) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.Ĥ. Data Protection Inspector can be reached through e-mail: Your personal data are to be processed on the basis of art. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)Ģ.
#Modo 801 uv free#
13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:ġ. Currently, Pat is teaching the next generation of 3D modelers and animators at Sacramento City College and The Art Institute of California: Sacramento.In accordance with the art.
#Modo 801 uv series#
He also worked as the lead modeler and animator for a series of commercials for Coke, Mike’s Hard Lemonade and Debers Diamonds. Crandley served as the Post-Production Supervisor for the 3D Animation department at MTV and oversaw the production of a computer animated series called Video Mods. Pat Crandley has been a 3D modeler, animator and editor in the computer animation and visual effects industry for over 10 years. This course aims to arm you with the strategies and techniques to get you to your final render faster. Great 3D modelers don’t work hard, they work smart. 3D modeling and texturing can be a laborious process. Combined with group masks, procedurally created textures paired with great UV maps will yield us great results. A majority of the texturing detail can easily be created with procedural textures. To conclude, we'll explore the procedural generation inside of Modo. We'll wrap up the UV Mapping module by looking at the UDIM framework in Modo as we look to send our UVs to your favorite texture painting application.
#Modo 801 uv how to#
We'll explore some great additions to the UV mapping tool set in Modo and look at how to create UVs for tricky geometry. The UV mapping tools in Modo quickly produce strong results and the strategy behind the technique will be developed throughout the UV mapping stage. In addition to exploring the sub division surface modeling framework, you'll also explore the UV mapping process in Modo. Understanding the role of the sub division surface algorithm will help you plot out the edge flow of your model and help you create fine geometric details and textures. In this course you'll explore of the tools, techniques and, most importantly, the thought process behind creating high resolution geometry for your scene. This course, led by Pat Crandley, aims to help artists create Sub Division Surface Models in Modo.